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KrXXs
17.07.2009, 14:21
Hey,

immer wenn ich call of duty 5 starten will erscheint folgende fehlermeldung:


----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 657 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 88 msec for asset 'cinematic' of type 'material'.
Error: Waited 143 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------


Error during initialization:
Unhandled exception caught


was soll ich da machen ??

ich hab:

intel pentium 4 prozessor mit 2 x 3,2 ghz
nvidea geforce 9800 gt

.:CREATIVE:.
17.07.2009, 14:29
Einfach bei der Soundkarte Sound auf 48 statt 96Khz stellen und es geht.

KrXXs
17.07.2009, 14:33
wo macht man das ??

also ich habs nun so gemacht:

XP:systemsteuerung->sounds und audiogeräte->audio->soundwiedergabe/erweitert->systemleistung

und dann habe ich beides runtergestellt aber es geht immer noch nicht

oder habe ich was falsch gemacht ??

.:CREATIVE:.
17.07.2009, 14:38
EDIT: ok hastes anscheinend nicht gefunden. schau mal bei deiner soundkarte. also bei creative zb. in der alchemy oder im console starter. oder schau mal direkt im spiel ob du das ändern kannst. oder vll in der cfg.

KrXXs
17.07.2009, 14:43
nein es geht nicht

.:CREATIVE:.
17.07.2009, 14:53
k if you get this message "Error during initialization: Unhandled exception caught" this fix should help.

1- Go to Control Panel
2- The click on "Hardware and Sound"
3- Click on "Sound"
4- Doble click on "speakers"
5- go to the Advanced tab
6- Set the default format to "24 Bit, 48000 Hz (Studio Quality)"
7- Thats it!


Neue Grakatreiber,neues DrectX,neues Framework, mehr fällt mir jetzt nicht ein...

Now for Windows XP users, there is currently no fix but I'll try to keep a look out.

KrXXs
17.07.2009, 15:01
ich hab aktuellen grafiktreiber drauf und auch aktuelles directX, alles aktuell,

gibts da vllt. irgendeinen patch oder so ??

.:CREATIVE:.
17.07.2009, 15:13
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 657 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 88 msec for asset 'cinematic' of type 'material'.
Error: Waited 143 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------


google einfach mal nach dem fehler. das problem hatten schon viele.
Hab jetzt keine zeit mir das alles durchzusehen^^

KrXXs
17.07.2009, 15:22
was soll ich denn da bei google eingeben ?? ;)