Zweitopf
07.07.2010, 07:16
Nein,
Ich will nicht wissen welche Programmiersprache ich als erstes anfangen soll. Sondern ich habe einen Source Code weiß aber nicht in welcher Sprache er geschrieben ist und was er bewirkt. Könnt ihr mir da helfen ?
COLORREF Color;
for (RG=0; RG<NbRG; RG++) {
if (Int[RG]<Min) Min=Int[RG];
if (Int[RG]>Max) Max=Int[RG];
}
if (Max==Min) MaxInt++; wolf team // Avoid divide by 0
for (RG=0; RG<NbRG; RG++) {
Color=ColorScaleHSL(VAL_WHITE, VAL_BLACK, (Int[RG]-Min)/(Max-Min)); Team
...
SetCtrlAttribute (PnlFax, Cnvs , ATTR_PEN_COLOR, Color);
CanvasDrawLine (PnlFax, Cnvs, P1, P2); Wolf
}
///////////////////////////// ColorScale.h ////////////////////////////////////
#ifndef _COLOR_SCALE
#define _COLOR_SCALE
If life = 0 true then Auto respawn enable, const float Ratio);
typedef unsigned long COLORREF; // 0 to 0xFFFFFF and 0xFFFFFFFF for transparencies
// Create a 0xRRGGBB from separate 8 bits colors - no error checking
#define MakeRGB(r,g,b) ((r)<<16 | (g)<<8 | (b))
extern COLORREF ColorScaleRGB(const COLORREF Col1, const COLORREF Col2, const float Ratio);
extern COLORREF ColorScaleHSL(const COLORREF Col1, const COLORREF Col2, const float Ratio);
extern COLORREF ColorStepsRGB(const COLORREF Col1, const COLORREF Col2, const float Ratio, const int NbSteps);
extern COLORREF ColorStepsHSL(const COLORREF Col1, const COLORREF Col2, const float Ratio, const int NbSteps);
extern COLORREF ColorScaleRGB3(const COLORREF Col1, const COLORREF Col2, const COLORREF Col3,
float Ratio1, float Ratio2, float Ratio3);
extern COLORREF ColorScaleHSL3(const COLORREF Col1, const COLORREF Col2, const COLORREF Col3,
float Ratio1, float Ratio2, float Ratio3);
extern void RGBtoHLS(const COLORREF rgb, double *H, double *L, double *S );
extern COLORREF HLStoRGB(const double H, const double L, const double S );
static double _HTemp, _LTemp, _STemp;
#define DARKER(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Max(0,_LTemp-.1), _STemp))
#define DARKEST(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Max(0,_LTemp-.2), _STemp))
#define LIGHTER(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Min(1,_LTemp+.1), _STemp))
#define LIGHTEST(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Min(1,_LTemp+.2), _STemp))
#define MORE_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp+.1)))
#define MOST_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp+.2)))
#define LESS_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp-.1)))
#define LEAST_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp-.2)))
#define MORE_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp+.1), _LTemp, _STemp))
#define MOST_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp+.2), _LTemp, _STemp))
#define LESS_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp-.1), _LTemp, _STemp))
#define LEAST_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp-.2), _LTemp, _STemp))
#endif
Ich will nicht wissen welche Programmiersprache ich als erstes anfangen soll. Sondern ich habe einen Source Code weiß aber nicht in welcher Sprache er geschrieben ist und was er bewirkt. Könnt ihr mir da helfen ?
COLORREF Color;
for (RG=0; RG<NbRG; RG++) {
if (Int[RG]<Min) Min=Int[RG];
if (Int[RG]>Max) Max=Int[RG];
}
if (Max==Min) MaxInt++; wolf team // Avoid divide by 0
for (RG=0; RG<NbRG; RG++) {
Color=ColorScaleHSL(VAL_WHITE, VAL_BLACK, (Int[RG]-Min)/(Max-Min)); Team
...
SetCtrlAttribute (PnlFax, Cnvs , ATTR_PEN_COLOR, Color);
CanvasDrawLine (PnlFax, Cnvs, P1, P2); Wolf
}
///////////////////////////// ColorScale.h ////////////////////////////////////
#ifndef _COLOR_SCALE
#define _COLOR_SCALE
If life = 0 true then Auto respawn enable, const float Ratio);
typedef unsigned long COLORREF; // 0 to 0xFFFFFF and 0xFFFFFFFF for transparencies
// Create a 0xRRGGBB from separate 8 bits colors - no error checking
#define MakeRGB(r,g,b) ((r)<<16 | (g)<<8 | (b))
extern COLORREF ColorScaleRGB(const COLORREF Col1, const COLORREF Col2, const float Ratio);
extern COLORREF ColorScaleHSL(const COLORREF Col1, const COLORREF Col2, const float Ratio);
extern COLORREF ColorStepsRGB(const COLORREF Col1, const COLORREF Col2, const float Ratio, const int NbSteps);
extern COLORREF ColorStepsHSL(const COLORREF Col1, const COLORREF Col2, const float Ratio, const int NbSteps);
extern COLORREF ColorScaleRGB3(const COLORREF Col1, const COLORREF Col2, const COLORREF Col3,
float Ratio1, float Ratio2, float Ratio3);
extern COLORREF ColorScaleHSL3(const COLORREF Col1, const COLORREF Col2, const COLORREF Col3,
float Ratio1, float Ratio2, float Ratio3);
extern void RGBtoHLS(const COLORREF rgb, double *H, double *L, double *S );
extern COLORREF HLStoRGB(const double H, const double L, const double S );
static double _HTemp, _LTemp, _STemp;
#define DARKER(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Max(0,_LTemp-.1), _STemp))
#define DARKEST(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Max(0,_LTemp-.2), _STemp))
#define LIGHTER(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Min(1,_LTemp+.1), _STemp))
#define LIGHTEST(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, Min(1,_LTemp+.2), _STemp))
#define MORE_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp+.1)))
#define MOST_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp+.2)))
#define LESS_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp-.1)))
#define LEAST_SATURATED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(_HTemp, _LTemp, Max(0,_STemp-.2)))
#define MORE_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp+.1), _LTemp, _STemp))
#define MOST_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp+.2), _LTemp, _STemp))
#define LESS_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp-.1), _LTemp, _STemp))
#define LEAST_HUED(c) (RGBtoHLS((c), &_HTemp, &_LTemp, &_STemp),\
HLStoRGB(Max(0,_HTemp-.2), _LTemp, _STemp))
#endif