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Hawkins
14.08.2010, 09:15
Main Header:

#define WIN32_LEAN_AND_MEAN

#ifndef _MAIN_H
#define _MAIN_H

char *GetDirectoryFile(char *filename);
void __cdecl add_log (const char * fmt, ...);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len);
bool RetourFunc(BYTE *src, BYTE *restore, const int len);

#endif
Main.cpp

//-----------------------------------------------------------------------------------------------------------------------------------
/************************************************** **************
Coded by: JoshRose
Type: D3D VTable Base Hook
Credits: Strife, R4z8r, Zoomgod, Roverturbo and MSDN. Thanks all
for helping me when i got stuck.
************************************************** **************/
//----------------------------------------------------------------------------------------------------------------------------------
#include <windows.h>
//----------------------------------------------------------------------------------------------------------------------------------
#include "Main.h"
//-----------------------------------------------------------------------------------------------------------------------------------
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
//-----------------------------------------------------------------------------------------------------------------------------------
#include <stdio.h>
//-----------------------------------------------------------------------------------------------------------------------------------
#include <fstream>
//-----------------------------------------------------------------------------------------------------------------------------------
#include "detours.h"
#pragma comment(lib,"detours.lib")
//-----------------------------------------------------------------------------------------------------------------------------------
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
//-----------------------------------------------------------------------------------------------------------------------------------
using namespace std;
//---------------------------------------------------------------------------------------------------------------------------------
#define HOOK(func,addy) o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)hk##fun c) //Quick Hook using MS Detour
#define UNHOOK(func,addy) o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)o##func ) //Quick Unook using MS Detour
//---------------------------------------------------------------------------------------------------------------------------------
#define ES 0 //EndScene
#define DIP 1 //DrawIndexedPrimitive
#define RES 2 //Reset
//---------------------------------------------------------------------------------------------------------------------------------
LPDIRECT3DDEVICE9 npDevice; //pDevice is stored here so we can hook through the VTable
//---------------------------------------------------------------------------------------------------------------------------------
LPD3DXFONT g_pFont = NULL; //D3D Font
LPD3DXLINE g_pLine = NULL; //D3D Line
D3DVIEWPORT9 g_ViewPort; //ViewPort
//---------------------------------------------------------------------------------------------------------------------------------
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
//---------------------------------------------------------------------------------------------------------------------------------
ofstream myfile; //Used for logging to a text file
//---------------------------------------------------------------------------------------------------------------------------------
typedef HRESULT (WINAPI* tEndScene)(LPDIRECT3DDEVICE9 pDevice);
tEndScene oEndScene = NULL;

typedef HRESULT (WINAPI* tDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
tDrawIndexedPrimitive oDrawIndexedPrimitive = NULL;

typedef HRESULT(WINAPI* tReset)(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters);
tReset oReset = NULL;
//---------------------------------------------------------------------------------------------------------------------------------
PBYTE HookVTableFunction( PDWORD* dwVTable, PBYTE dwHook, INT Index )
{
DWORD dwOld = 0;
VirtualProtect((void*)((*dwVTable) + (Index*4) ), 4, PAGE_EXECUTE_READWRITE, &dwOld);

PBYTE pOrig = ((PBYTE)(*dwVTable)[Index]);
(*dwVTable)[Index] = (DWORD)dwHook;

VirtualProtect((void*)((*dwVTable) + (Index*4)), 4, dwOld, &dwOld);

return pOrig;
}
//-----------------------------------------------------------------------------------------------------------------------------------
HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
myfile << "EndScene is hooked\n"; //Check log
while(!npDevice) {
npDevice = pDevice; //Here we store pDevice so we can re-hook with a VTable hook later.
}


if(g_pFont == NULL) D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Verdana", &g_pFont); //Create fonts

if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine); //Create lines

pDevice->GetViewport(&g_ViewPort);

return oEndScene(pDevice);
}
//---------------------------------------------------------------------------------------------------------------------------------
HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{

myfile << "DIP is hooked\n"; //Check log
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();

return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
//---------------------------------------------------------------------------------------------------------------------------------
HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
{
myfile << "Reset is hooked\n"; //Check log
if( g_pFont )
g_pFont->OnLostDevice();

if( g_pLine )
g_pLine->OnLostDevice();

HRESULT iReturnValue = oReset(pDevice, pPresentationParameters);

if(iReturnValue == D3D_OK) {

if( g_pFont )
g_pFont->OnResetDevice();

if( g_pLine )
g_pLine->OnResetDevice();
}

return iReturnValue;

}
//-----------------------------------------------------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam);}
void DX_Init(DWORD* table)
{
WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetMo duleHandle(NULL),NULL,NULL,NULL,NULL,"DX",NULL};
RegisterClassEx(&wc);
HWND hWnd = CreateWindow("DX",NULL,WS_OVERLAPPEDWINDOW,100,100,300,300,GetDeskt opWindow(),NULL,wc.hInstance,NULL);
LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
LPDIRECT3DDEVICE9 pd3dDevice;
pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWn d,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3dDevice);
DWORD* pVTable = (DWORD*)pd3dDevice;
pVTable = (DWORD*)pVTable[0];

table[ES] = pVTable[42]; //EndScene address
table[DIP] = pVTable[82]; //DrawIndexedPrimitive address
table[RES] = pVTable[16]; //Reset address

DestroyWindow(hWnd);
}
//------------------------------------------------------------------------------------------------------------------------------------
DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtension Repatching( LPVOID Param )
{
while(1) {
Sleep(100);
HookVTableFunction((PDWORD*)npDevice, (PBYTE)hkDrawIndexedPrimitive, 82); //Hook DrawIndexedPrimitive
HookVTableFunction((PDWORD*)npDevice, (PBYTE)hkEndScene, 42); //Hook EndScene
HookVTableFunction((PDWORD*)npDevice, (PBYTE)hkReset, 16); //Hook Reset

}

return 1;
}
//------------------------------------------------------------------------------------------------------------------------------------
bool hooked = false;
DWORD WINAPI LoopFunction( LPVOID lpParam )
{

while(1) {
if( hooked == false) {
DWORD VTable[3] = {0};

while(GetModuleHandle("d3d9.dll")==NULL) {
Sleep(250);
}

DX_Init(VTable);
HOOK(EndScene,VTable[ES]); //Hook EndScene as a device discovery hook

while(!npDevice) {
Sleep(50); //Sleep until npDevice is not equal to NULL
}
UNHOOK(EndScene, VTable[ES]); //Unhook as soon as we have a valid pointer to pDevice

*(PDWORD)&oDrawIndexedPrimitive = VTable[DIP];
*(PDWORD)&oEndScene = VTable[ES];
*(PDWORD)&oReset = VTable[RES];

CreateThread(NULL,0,&VirtualMethodTableRepatchingLoopToCounterExtension Repatching,NULL,0,NULL); //Create hooking thread

hooked = true;

Sleep(200);

}
}
return 0;
}
//------------------------------------------------------------------------------------------------------------------------------------
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH) {
CreateThread(0, 0, LoopFunction, 0, 0, 0);
myfile.open("c:\\D3DTest.log");
myfile.clear();
myfile << "----------Attached----------\n";
myfile << "\n";
}
else if(dwReason == DLL_PROCESS_DETACH) {
myfile << "----------Detached----------";
myfile.close();
}

return TRUE;
}
//------------------------------------------------------------------------------------------------------------------------------------