Du musst das lied (WAV, denn mp3 ist mehr code) als resource anhängen und wenn dein Programm startet, soll es entpackt werden und dann halt mit PlaySound startenCode:Private Const SND_APPLICATION = &H80 ' look for application specific association Private Const SND_ALIAS = &H10000 ' name is a WIN.INI [sounds] entry Private Const SND_ALIAS_ID = &H110000 ' name is a WIN.INI [sounds] entry identifier Private Const SND_ASYNC = &H1 ' play asynchronously Private Const SND_FILENAME = &H20000 ' name is a file name Private Const SND_LOOP = &H8 ' loop the sound until next sndPlaySound Private Const SND_MEMORY = &H4 ' lpszSoundName points to a memory file Private Const SND_NODEFAULT = &H2 ' silence not default, if sound not found Private Const SND_NOSTOP = &H10 ' don't stop any currently playing sound Private Const SND_NOWAIT = &H2000 ' don't wait if the driver is busy Private Const SND_PURGE = &H40 ' purge non-static events for task Private Const SND_RESOURCE = &H40004 ' name is a resource name or atom Private Const SND_SYNC = &H0 ' play synchronously (default) Private Declare Function PlaySound Lib "winmm.dll" Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As Long, ByVal dwFlags As Long) As Long Private Sub Form_Load() PlaySound "C:\WINDOWS\MEDIA\TADA.WAV", ByVal 0&, SND_FILENAME Or SND_ASYNC End Sub